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codename paperclip

This project is a 2D puzzle/platformer game developed to promote a TU/e study program. Created during a course on persuasive game design, the project's goal is to target prospective students by combining narrative, levels, and persuasive mechanics. It reflects our application of theory to practice by designing a meaningful, goal-driven game experience.

Semester: B3.1

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group: Rick van Giersbergen, Johan van Dongen, Robin Willemsen, Jin Enting, Tom Uijlenhoet

Expertise area: Math Data & Computing, Creativity & Aesthetics

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Final report:

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© 2025 Tom Uijlenhoet

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